Registering Enemies with REPOLib
Registering an enemy:
c#
private void Awake()
{
REPOLib.BundleLoader.LoadBundle("your_assetbundle_file_path", assetBundle =>
{
var enemySetup = assetBundle.LoadAsset<EnemySetup>("your_enemy_setup");
REPOLib.Modules.Enemies.RegisterEnemy(enemySetup);
});
}