Registering Network Prefabs with REPOLib
Registering a network prefab:
c#
private void Awake()
{
REPOLib.BundleLoader.LoadBundle("your_assetbundle_file_path", bundle =>
{
var prefab = assetBundle.LoadAsset<GameObject>("your_network_prefab");
REPOLib.Modules.NetworkPrefabs.RegisterNetworkPrefab(prefab);
});
}