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Registering Enemies with REPOLib

NOTE

This page assumes you have a Harmony project setup for R.E.P.O. modding.
If not, first follow the guide in Harmony Project Setup.

Registering an enemy:

c#
using REPOLib.Objects.Sdk;

private void Awake()
{
    REPOLib.BundleLoader.LoadBundle("your_assetbundle_file_path", assetBundle =>
    {
        var enemyContent = assetBundle.LoadAsset<EnemyContent>("your_enemy_content");
        REPOLib.Modules.Enemies.RegisterEnemy(enemyContent);
    });
}