Registering Enemies with REPOLib
NOTE
This page assumes you have a Harmony project setup for R.E.P.O. modding.
If not, first follow the guide in Harmony Project Setup.
Registering an enemy:
c#
using REPOLib.Objects.Sdk;
private void Awake()
{
REPOLib.BundleLoader.LoadBundle("your_assetbundle_file_path", assetBundle =>
{
var enemyContent = assetBundle.LoadAsset<EnemyContent>("your_enemy_content");
REPOLib.Modules.Enemies.RegisterEnemy(enemyContent);
});
}