Registering Network Prefabs with REPOLib
NOTE
This page assumes you have a Harmony project setup for R.E.P.O. modding.
If not, first follow the guide in Harmony Project Setup.
Registering a network prefab:
c#
private void Awake()
{
REPOLib.BundleLoader.LoadBundle("your_assetbundle_file_path", assetBundle =>
{
var prefab = assetBundle.LoadAsset<GameObject>("your_network_prefab");
REPOLib.Modules.NetworkPrefabs.RegisterNetworkPrefab(prefab);
});
}